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- #Iliana jean simone modelmayhem software
- #Iliana jean simone modelmayhem series
- #Iliana jean simone modelmayhem simulator
#Iliana jean simone modelmayhem software
intermediary applications (neuroscience research, software prosthetics etc)ī. How much of the various capacities are needed for:Ī. “Virtual brain-computer interfaces” with perfect clarity and no risk of side effects could be implemented as extensions of the body simulation/interface. Introducing signals directly into the brain emulation would require them to make sense as neural signals (e.g. It would be relatively trivial to add visual or auditory information directly to the body model and have them appear as virtual or augmented reality.
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It is certainly possible to introduce signals from the outside on higher levels than in a simulated or real body. The computer system running the emulation does not have to be physically present in the body.
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The body might be completely artificial (in which case motor signals have to be mapped onto appropriate body behaviours) or biological but equipped with nerve-computer interfaces enabling sensing and control.
#Iliana jean simone modelmayhem simulator
It could provide software services to emulated minds (accessed through the virtual environment) and/or outside experimenters.Ī variant of the above system would be an embodied brain emulation, in which case the body simulator would merely contain the translation functions between neural activity and physical signals, and these would then be actuated using a hardware body. backups, firewalls, error detection, encryption) and so on. The overall emulation software system (the “exoself” to borrow Greg Egan’s term) would regulate the function of the simulators and emulator, allocate computational resources, collect diagnostic information, provide security (e.g. External information can be projected into the environment model, virtual objects with real world affordances can be used to trigger suitable interaction etc. This is also the most convenient point of interaction with the outside world. The environment simulator maintains a model of the surrounding environment, responding to actions from the body model and sending back simulated sensory information. The degree to which different parts of the body requires accurate simulation is likely variable. It converts motor signals to muscle contractions or direct movements in the body model. It produces sensory signals based on the state of the body model and the environment, sending them to the brain emulation. The body simulator contains a model of the body and its internal state. The emulation produces and receives neural signals corresponding to motor actions and sensory information (in addition some body state information such as glucose levels may be included).
#Iliana jean simone modelmayhem series
The result of its function is a series of states of emulated brain activity. The brain emulator performs the actual emulation of the brain and closely linked subsystems such as brain chemistry. The brain model is the main goal but likely requires at least a passable body simulation linked to a passable environment model in order to provide the right forms of input and output. Structure of a Brain Emulator System, Requirements of Brain Emulation, Brain Data, Complications and Exoticaīrain emulation will at the very least include a brain model, a body model and an environment model.